player_camera_data Struct Reference

Data: state (PLAYER_CAMERA_DATA_STATE). More...

#include <player_interfaces.h>

List of all members.


Public Attributes

uint32_t width
 Image dimensions [pixels].
uint32_t height
 Image dimensions [pixels].
uint32_t bpp
 Image bits-per-pixel (8, 16, 24, 32).
uint32_t format
 Image format (must be compatible with depth).
uint32_t fdiv
 Some images (such as disparity maps) use scaled pixel values; for these images, fdiv specifies the scale divisor (i.e., divide the integer pixel value by fdiv to recover the real pixel value).
uint32_t compression
 Image compression; PLAYER_CAMERA_COMPRESS_RAW indicates no compression.
uint32_t image_count
 Size of image data as stored in image buffer (bytes).
uint8_t * image
 Compressed image data (byte-aligned, row major order).

Detailed Description

Data: state (PLAYER_CAMERA_DATA_STATE).

Member Data Documentation

Image bits-per-pixel (8, 16, 24, 32).

Image compression; PLAYER_CAMERA_COMPRESS_RAW indicates no compression.

Some images (such as disparity maps) use scaled pixel values; for these images, fdiv specifies the scale divisor (i.e., divide the integer pixel value by fdiv to recover the real pixel value).

Image format (must be compatible with depth).

Image dimensions [pixels].

Compressed image data (byte-aligned, row major order).

Multi-byte image formats (such as MONO16) must be converted to network byte ordering.

Image dimensions [pixels].


The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45