Ogre::FocusedShadowCameraSetup::PointListBody Class Reference

Internal class holding a point list representation of a convex body. More...

#include <OgreShadowCameraSetupFocused.h>

List of all members.

Public Member Functions

 PointListBody ()
 PointListBody (const ConvexBody &body)
 ~PointListBody ()
void merge (const PointListBody &plb)
 Merges a second PointListBody into this one.
void build (const ConvexBody &body, bool filterDuplicates=true)
 Builds a point list body from a 'real' body.
void buildAndIncludeDirection (const ConvexBody &body, const AxisAlignedBox &aabMax, const Vector3 &dir)
 Builds a PointListBody from a Body and includes all the space in a given direction.
const AxisAlignedBoxgetAAB (void) const
 Returns the bounding box representation.
void addPoint (const Vector3 &point)
 Adds a specific point to the body list.
void addAAB (const AxisAlignedBox &aab)
 Adds all points of an AAB.
const Vector3getPoint (size_t cnt) const
 Returns a point.
size_t getPointCount (void) const
 Returns the point count.
void reset (void)
 Resets the body.

Private Attributes

Polygon::VertexList mBodyPoints
AxisAlignedBox mAAB


Detailed Description

Internal class holding a point list representation of a convex body.

Definition at line 80 of file OgreShadowCameraSetupFocused.h.


Constructor & Destructor Documentation

Ogre::FocusedShadowCameraSetup::PointListBody::PointListBody (  ) 

Ogre::FocusedShadowCameraSetup::PointListBody::PointListBody ( const ConvexBody body  ) 

Ogre::FocusedShadowCameraSetup::PointListBody::~PointListBody (  ) 


Member Function Documentation

void Ogre::FocusedShadowCameraSetup::PointListBody::merge ( const PointListBody plb  ) 

Merges a second PointListBody into this one.

void Ogre::FocusedShadowCameraSetup::PointListBody::build ( const ConvexBody body,
bool  filterDuplicates = true 
)

Builds a point list body from a 'real' body.

Remarks:
Inserts all vertices from a body into the point list with or without adding duplicate vertices.

void Ogre::FocusedShadowCameraSetup::PointListBody::buildAndIncludeDirection ( const ConvexBody body,
const AxisAlignedBox aabMax,
const Vector3 dir 
)

Builds a PointListBody from a Body and includes all the space in a given direction.

Remarks:
Intersects the bounding box with a ray from each available point of the body with the given direction. Base and intersection points are stored in a PointListBody structure.
Note:
Duplicate vertices are not filtered.

Body is not checked for correctness.

const AxisAlignedBox& Ogre::FocusedShadowCameraSetup::PointListBody::getAAB ( void   )  const

Returns the bounding box representation.

void Ogre::FocusedShadowCameraSetup::PointListBody::addPoint ( const Vector3 point  ) 

Adds a specific point to the body list.

void Ogre::FocusedShadowCameraSetup::PointListBody::addAAB ( const AxisAlignedBox aab  ) 

Adds all points of an AAB.

const Vector3& Ogre::FocusedShadowCameraSetup::PointListBody::getPoint ( size_t  cnt  )  const

Returns a point.

size_t Ogre::FocusedShadowCameraSetup::PointListBody::getPointCount ( void   )  const

Returns the point count.

void Ogre::FocusedShadowCameraSetup::PointListBody::reset ( void   ) 

Resets the body.


Member Data Documentation

Polygon::VertexList Ogre::FocusedShadowCameraSetup::PointListBody::mBodyPoints [private]

Definition at line 82 of file OgreShadowCameraSetupFocused.h.

AxisAlignedBox Ogre::FocusedShadowCameraSetup::PointListBody::mAAB [private]

Definition at line 83 of file OgreShadowCameraSetupFocused.h.


The documentation for this class was generated from the following file:

Copyright © 2008 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Thu Jan 22 21:27:26 2009