OpenGL.platform | index /var/pylive/OpenGL-ctypes/OpenGL/platform/__init__.py |
Abstraction for the platform-specific code in PyOpenGL
Eventually there will likely be enough code here to warrant
having separate modules for each platform. Then we may load
them using sys.platform to construct the module name in order
to allow for easy extensions for new platforms.
GLUT_GUARD_CALLBACKS -- if True, all GLUT callbacks are wrapped
with code to check for errors and exit if there is a failure
in the callback...
Package Contents | ||
__init__ -- Abstraction for the platform-specific code in PyOpenGL ctypesloader -- ctypes abstraction layer darwin glx -- GLX (x-windows)-specific platform features win32 |
Classes | ||||||||||
|
Functions | ||
|
Data | ||
EXTENSIONS_USE_BASE_FUNCTIONS = False EXT_DEFINES_PROTO = True GL = <CDLL 'libGL.so.1', handle 80cc0d8 at b7c16bcc> GLE = <CDLL 'libgle.so.3', handle 80e8a68 at b7c2116c> GLU = <CDLL 'libGLU.so.1', handle 80e74a8 at b7c2118c> GLUT = <CDLL 'libglut.so.3', handle 80e7bf0 at b7c164ec> GLUT_GUARD_CALLBACKS = False GLX = <CDLL 'libGL.so.1', handle 80cc0d8 at b7c16bcc> HAS_DYNAMIC_EXT = True OpenGL = <CDLL 'libGL.so.1', handle 80cc0d8 at b7c16bcc> __path__ = ['/var/pylive/OpenGL-ctypes/OpenGL/platform'] |