class FACET

Features exported to INTERNALS_HANDLER

Direct parents

non-conformant parents

SMART_GL

Summary

creation features

exported features

Details

make (v1: VERTEX, v2: VERTEX, v3: VERTEX)

require

  • v1 /= Void
  • v2 /= Void
  • v3 /= Void

ensure

  • vertex1 = v1
  • vertex2 = v2
  • vertex3 = v3

make (v1: VERTEX, v2: VERTEX, v3: VERTEX)

require

  • v1 /= Void
  • v2 /= Void
  • v3 /= Void

ensure

  • vertex1 = v1
  • vertex2 = v2
  • vertex3 = v3

render
set_texture (tex: TEXTURE_2D)

ensure

    vertex1: VERTEX
    vertex2: VERTEX
    vertex3: VERTEX
    set_texture_composition_function (function: INTEGER)

    ensure

    • texture_composition_function = function

    texture_composition_function: INTEGER
    is_translucent: BOOLEAN
    has_color: BOOLEAN
    set_clear_color (red: REAL, green: REAL, blue: REAL, alpha: REAL)
    set_clear_depth (depth: REAL)
    translate (x: REAL, y: REAL, z: REAL)
    rotate (angle: REAL, axis_x: REAL, axis_y: REAL, axis_z: REAL)
    scale (x: REAL, y: REAL, z: REAL)
    begin_rendering
    end_rendering
    begin_points

    require

      ensure

        begin_lines

        require

          ensure

            begin_line_strip

            require

              ensure

                begin_line_loop

                require

                  ensure

                    begin_triangles

                    require

                      ensure

                        begin_triangle_strip

                        require

                          ensure

                            begin_triangle_fan

                            require

                              ensure

                                begin_quads

                                require

                                  ensure

                                    begin_quad_strip

                                    require

                                      ensure

                                        begin_polygon

                                        require

                                          ensure

                                            end_primitive

                                            require

                                              ensure

                                                vertex (x: REAL, y: REAL, z: REAL)
                                                full_red: GL_COLOR
                                                full_green: GL_COLOR
                                                full_blue: GL_COLOR
                                                full_yellow: GL_COLOR
                                                full_magenta: GL_COLOR
                                                full_cyan: GL_COLOR
                                                full_white: GL_COLOR
                                                full_black: GL_COLOR
                                                gl: GL
                                                glu: GLU